Joined: 14 Oct 2017
|Posted: Mon Nov 27, 2017 11:21 am Post subject: WM: Set height restriction?
I would like to create a very rough layout from Unreal4 based on game design need, bring it to WM, do stuff, and then back into Unreal4. Visually, this workflow is doable and I can roughly control where I want specific terrain features. However, because of game design needs, some sections in the rough Unreal4 draft needs to be at fairly precise game-play height. With WM, most of the filters and generators really wants to drastically modify the heights (as it should be).
So perhaps my workflow is wrong and I should just let WM does what it wants to do and adjust game design accordingly. That being said, I was wondering if your WM veteran artists have use the workflow as I described and has a methodology to control the final gameplay heights from WM filters?
I didn't find the right solution from the Internet.
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